We're witnessing a huge revolution in the gaming industry, Ray Tracing has just made the war that's been going on for decades even heftier than ever.
With the introduction of Ray Tracing in the video games industry in 2019, fans went crazy about it and companies such as Nvidia and AMD stepped their game up to produce the perfect GPU to compete with this beast of a technology, Ray Tracing.
Now what is ray tracing?
Ray tracing is simply light in way video games is simulated to have the same characteristics as it does in real life by having the light source affect shadows and reflection in order to produce a life-like reflection in all sorts of reflecting surfaces, and is based on the eye which is substituted by a virtual camera, which then tracks the lighting source and also the light rays and the shadows it creates, which is extremely demanding, that's why video games have often relied on rasterization. Rasterization on the other hand converts a vector into a series of pixels which then creates the 3D image or shape.
Let's not forget the fact that Ray Tracing has been present since 1969 in the film industry, the reason why it was only recently introduced into video games was because movies were rather passive, conversely video games are interactive, where you can move around...
Now let's not digress further... Consoles have also stepped their game up to introduce Ray Tracing with this new generation, PS5 and Xbox Series X, which are a beast in terms of size and performance.
On a technical point of view, these consoles have an 8 core AMD Zen 2 CPU, up to 12 teraflops and 16 GB of GDDR6 Ram, with a storage up to 1TB of SSD (booting a game in
10 - 30 seconds), and obviously 8K support and up to 120Hz of refresh rate. All of this is within the range of $300 and $500.
Now if we put this into perspective in terms of gaming PCs, that would require about triple the price in order to build a PC with the same specs, we can take an example of RTX 2070 Super which costs about $500 all by itself, the price of a console. Bear in mind that the PS5 might as well outperform the RTX 2070 Super.
The performance in the PS5 is tremendously good, it can run Spider-Man Miles Morales with ray tracing on 4K at a solid 30 FPS in the quality mode, which is rather incredible. The performance mode of the same game scores a solid 60 FPS at 4K but no ray-tracing, which is still an awesome alternative for high FPS enthusiasts.
Here's a video for the full analysis of Spider-Man Miles Morales
On the other hand, at the Xbox side, Gears 5 rocks a solid 120 FPS at 4K isn't that just wonderful?!
Check out the full Xbox Series X's Gears 5's performance in this video below:
All of this goodness at $300 - $500. I personally think it's great deal to strike.
However, PS5 and XSX have decided to set an extra $10 for their games and they suggest that it's for the sake of the growing costs of development... which seems reasonable.
Another drawback I would consider to be anticlimactic is the Online feature, in other words, you have to pay extra bucks to play online, be it PlayStation Plus for the PS5, and it's most likely the same case for XBOX Series X.
But let's not end it all gloomy, as the PS5's new extremely ergonomic interface, backward compatibility and the controller are so good that you might get it just for the sake of that!
Further analysis in the video below:
Let's not dwell anymore in the PC vs Consoles, let's take an exclusive look at the final showdown, the PS5 vs Xbox Series X ! The most anticipated battle of the titans of this generation, ladies and gentleman, all credits go to the one and only, DigitalFoundry!
VVV The video is right below this sentence VVV
Stick around for future war waging within the gaming industry
Sources
Comments